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My Projects

Pizza Delivery

Pizza Delivery

Pizza Delivery

Pizza delivery, by it's name, explain pretty much what the game is about. You just found yourself a career as a pizza delivery boy, you got no car, and you roam around the little town to deliver pizza and use the cash to buy upgrades such as more stamina and additional delivery time. Always watch your back though. You never know when a merciless driver might run you over!

This is a year long project I planned, designed and created using Unity trough my college year at College Bart.

But this game as more to offer than just plain back and forth of pizza delivery. The whole delivery system contains different places to deliver ranging from houses, residences, commerce, factories and special delivery. They all depends on the player total delivery.

One of my biggest achievement, however, is the traffic system. All the car has independent choices and are affected by the traffic light system as well.

*Update:

Traffic being the main and only danger in the game, it is possible to cut short and go trough backyards to avoid this danger. Not anymore I say! If you are not careful, you might step on a well guarded yard and the dog is the opposite of what he actually looks like.

2D RPG

RPG_2D

RPG_2D

2D RPG is a small RPG I had to do in Unity as my final personal work at College Bart. The biggest points in this project was the Turn-based combat system and the Inventory System.

For the combat system, I made an "enum" that state every character turn. (Max of 6, 3 enemy, 3 allies)  Enemy is played by a simple AI that choose randomly which character to attack.

For the Inventory as well as the combat UI, we were given a template that I expended on to make the Inventory system. Every button is instantiated and filtered with LINQ. I liked the idea of this library and found it very useful.

The Perfect Wave

NULLPTR (JEU VIDÉO - ÉTUDIANT | VIDEO GAME - STUDENT)

NULLPTR (JEU VIDÉO - ÉTUDIANT | VIDEO GAME - STUDENT)

The Perfect Wave is a game that were made in 48h by a team of 3 person, during the Pixel Challenge. The theme of the event was The Perfect Storm.

 

We built a survival game based in the ocean. Player has to empty the boat of the accumulating water from the wave and repair the part of the ship being struck by lightning.

I mainly worked on the gameplay, the boat damaging system as well as the water accumulating system. I helped my teammate to polish the player control and integrate some of the boat damaging visual.

Bomberman

Bomberman

Bomberman

Bomberman is an arcade style game where you drop bomb to tunnel trough a maze and kill your opponent while collecting power ups that will either benefits or cause you trouble.

Bomberman is a project I had to do during my second session at College Bart using Unity. I had to remake a Bomberman clone using a grid system, tile by tile movement and tile detection for collision such as wall, power ups and bomb explosion.

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